Vestiges
A 2D narrative strategy rogue-like game built in Godot. Recent work added opt-in gameplay data collection that captures session data for analyzing UI, UX, gameplay, and balance, with no identifying information collected by default, plus a global text size accessibility option. An MCP server setup with Claude was used to experiment with automated layout testing via periodic screenshots. A demo version is planned for release later in the year.
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Vestiges
A 2D narrative strategy rogue-like game built in Godot. Recent work added opt-in gameplay data collection that captures session data for analyzing UI, UX, gameplay, and balance, with no identifying information collected by default, plus a global text size accessibility option. An MCP server setup with Claude was used to experiment with automated layout testing via periodic screenshots. A demo version is planned for release later in the year.
Posted by @ksaun · Original comment ↗
“I've continued working on my game project, Vestiges, which is a 2D narrative strategy rogue-like in Godot.”