Past Visiting Hours
A multiplayer horror game built with Godot and Blender, using Qwen3 TTS and AI-assisted tooling (Deepseek Flash with Pi) to rapidly prototype and iterate on gameplay. The game is available to wishlist on Steam, with a planned release price of around $5.
What it addresses
Work and family commitments left the builder without the time needed to make a game they could be proud of and publish; AI-assisted development compressed execution from years to months.
Shared over time
Each entry reflects what was shared on that date. Details may have changed since then.
Past Visiting Hours
A multiplayer horror game built with Godot and Blender, using Qwen3 TTS and AI-assisted tooling (Deepseek Flash with Pi) to rapidly prototype and iterate on gameplay. The game is available to wishlist on Steam, with a planned release price of around $5.
Problem: Work and family commitments left the builder without the time needed to make a game they could be proud of and publish; AI-assisted development compressed execution from years to months.
Posted by @shieldcast · Original comment ↗
“So yeah... this is what I have been working for several months now. If you're interested it's available to wishlist on Steam today. iirc I think it'll be somewhere in the ballpark of $5 on release https://store.steampowered.com/app/1440860/Past_Visiting_Hours/”