Audion
Audion is a code-first language/environment for creating installations and interactive art. It provides BPM-synchronized threads for music making while also supporting general-purpose capabilities such as drawing, file IO, networking, and hardware control.
What it addresses
Max/MSP gets messy with very large projects, Python doesn't work well for music making, and Tidal/Pi/SuperCollider are only meant for sound; no existing tool combined BPM-synchronized threads with drawing, file IO, networking, and hardware control.
Shared over time
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Audion
Audion is a code-first language/environment for creating installations and interactive art. It provides BPM-synchronized threads for music making while also supporting general-purpose capabilities such as drawing, file IO, networking, and hardware control.
Problem: Max/MSP gets messy with very large projects, Python doesn't work well for music making, and Tidal/Pi/SuperCollider are only meant for sound; no existing tool combined BPM-synchronized threads with drawing, file IO, networking, and hardware control.
Posted by @skor · Original comment ↗
“Audion https://github.com/audion-lang/audion I needed a code-first approach for making installations and interactive art. MaxMsp gets messy with very big projects. Python didn't really work well for music making and Tidal/Pi/Sclang are only meant for sound. So I needed something that has bpm synchronized threads, but can draw and do anything else like file IO, networking, hardware control etc. It works quite well now.”