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Originally shared on Hacker News

Audion

Audion is a code-first language/environment for creating installations and interactive art. It provides BPM-synchronized threads for music making while also supporting general-purpose capabilities such as drawing, file IO, networking, and hardware control.

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01 / The problem

What it addresses

Max/MSP gets messy with very large projects, Python doesn't work well for music making, and Tidal/Pi/SuperCollider are only meant for sound; no existing tool combined BPM-synchronized threads with drawing, file IO, networking, and hardware control.

02 / Source history

Shared over time

Each entry reflects what was shared on that date. Details may have changed since then.

  1. Audion

    Audion is a code-first language/environment for creating installations and interactive art. It provides BPM-synchronized threads for music making while also supporting general-purpose capabilities such as drawing, file IO, networking, and hardware control.

    Problem: Max/MSP gets messy with very large projects, Python doesn't work well for music making, and Tidal/Pi/SuperCollider are only meant for sound; no existing tool combined BPM-synchronized threads with drawing, file IO, networking, and hardware control.

    Posted by @skor · Original comment ↗

    “Audion https://github.com/audion-lang/audion I needed a code-first approach for making installations and interactive art. MaxMsp gets messy with very big projects. Python didn't really work well for music making and Tidal/Pi/Sclang are only meant for sound. So I needed something that has bpm synchronized threads, but can draw and do anything else like file IO, networking, hardware control etc. It works quite well now.”